DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Let's Try - Season 2

Oh really? Ah, sorry for pestering then. I haven't been watching your LT's because my bandwidth is gone and Youtube vids need to buffer every thirty seconds.

It comes back on the first of next month.

Let's Try - Season 2

You said you like to play demos... I'm humbly requesting your time to play my game.

Let's Try - Season 2

post=Dark Gaia
Okay, well how about Legionwood 2? Its story's unrelated to the first game and since it's brand new I haven't heard many opinions on it yet. It's also rather unpolished in its current form but meh.

http://rpgmaker.net/games/1417/


This is a demo, you know...

Silent Hill: Letters (Beta)

I haven't played it yet, but maybe there are other things that need work too? You should try and ask the players (perhaps in blog form) what they thought was wrong with the game, so you know exactly what to fix.

Maybe you can request a Let's Try in one of these threads?

http://rpgmaker.net/forums/topics/7269/
http://rpgmaker.net/forums/topics/6925/

That Final Stretch

Well, maybe not "saving the world" per say, but I think that the final area of the game should be a place where the player experiences the full gamut of emotions, from sadness to anxiety to anticipation. When I've finished the game and I find myself reflecting upon the final hour, I know it's done well.

Actually, how you expressed it, Nightblade, is more akin to what I like in a final area. There's some sort of feeling there... I just can't put it into words. I basically like to feel that all my efforts in the game so far are paying off and that I've worked towards an ending that resolves everything I've done so far. Call me cliched, but I love happy endings (probably because they're so uncommon in reality)

Then again, I hardly ever have time to play games through to completion nowadays anyway. Last game I finished was Neverwinter Nights: Hordes of the Underdark and there wasn't much payoff in the ending. I didn't feel that it resolved anything. I mean, for hours leading up to the final battle there was a really good buildup to what promised to be an epic battle, then afterwards for my work I got a sixty second FMV to the effect of "well done, you are now a legendary hero"

Under Construction

I haven't played the game yet, but in this case, it might be a good idea to get a dialogue flowing and find out exactly what people think is wrong with the game, so you know what fix.

Silent Hill: Letters (Beta)

Don't be disheartened. You just make games the way you want to.

One Night 2: The Beyond

Can you give me loan so I can hire assassins to kill all the bot makers?

New here. Want to start creating!

Hi and welcome. If you don't want to pay for the engine, you should try RPG Maker 2000 or 2003 to learn the basics of eventing. Otherwise, I'd suggest VX.

But a good tip is before you start creating, play some games made by others first. This allows you to see what can be done in the program, gives you inspiration and allows you to see the level of quality expected on the site.

Here's a list of all the completed VX games: http://rpgmaker.net/games/?engine=8&status=3&rating=5&sort=

Silent Hill: Letters (Beta)

Okay, let's not download this. I'm always kind of turned off by fangames, but Silent Hill remains my favourite series (maybe not so much the recent releases, but SH2 remains the best horror game of all time in my eyes) so I was going to maybe reserve my judgement until I'd tried it.

To the author: as you can see, fangames are pretty much taken with a grain of salt around here. You should try to create your own original games, this way your free to do with them what you wish, without risk of alienating fans of the source material.